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Wrack Follow-up

Exoverse is the follow-up to the 2014 FPS Wrack, and keeps everything that made it great – including the art style, characters, universe... and action! Exoverse incorporates these elements into an all-new game with a great idea nobody's thought to do yet... until now!

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Tower Defense

Exoverse is in part a tower defense game. What does this mean, exactly? It means you're defending the Beacon Imperium against waves of enemies hellbent on destroying it... and you! Use over 30 weapons to drive them back, and place towers and traps to make their lives miserable.

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Rogue-like

The best part though is that the game is procedurally generated. Never will you succumb to the boredom of playing the same thing over and over again. Each world has its own unique challenges, and each run has its own highlights and pitfalls.

Meet Wrack: Exoverse

Here's a quick video we put together for our Kickstarter campaign for Exoverse (then called Starfall). The campaign may not have reached its goal, but development continues and we hope to bring you this game soon!

We Put a Bullet in our Engine

That’s right! We took our engine back behind the barn, and… wait, no! That’s not what I meant! Last time I mentioned briefly that we had begun using the Bullet Physics engine for Exoverse, and this time I wanted to expand a little bit on what that means. For those who don’t know, Wrack didn’t […]

Fire Up Your Engines… Any of Them!

For those who don’t know, both Wrack and Exoverse are using the same engine written from scratch – most likely because I have no life. But, is it really a custom engine, though? After all, it’s using a graphics library that I didn’t write (DirectX). It’s also using an audio library that I didn’t write […]

Exoverse Monthly Update – Sept. 2016

Greetings once again! Things are rolling right along with Exoverse, so let’s go over some of the neat things we’ve been up to in September. First, we’re nearing completion of our first batch of monsters. We’ve currently got 9 monsters (which you can see here) that have all been sketched, and are nearly completed in […]

Wrack: Exoverse Development Update for the Month of July, Twenty Sixteen

… I really have to work on making these titles less wordy. Anyway, we’ve done another month of work on Exoverse, and wow, what a difference it’s made! The game is really taking shape, and that’s pretty exciting. I really love the way things are going. So let’s talk about some of what we’ve been […]