Meet Wrack: Starfall - the tower defense FPS with procedurally generated levels, unlockable items, and permanent death - also known as rogue-like elements. The fun never has to end!
Defend procedurally generated worlds! It’s a new world every time you play Starfall. Construct a deadly maze for your enemies and see what awaits you in the item room before each wave.
Wrack: Starfallis a tower defense FPS with procedurally generated levels, unlockable items, and permanent death - also known as rogue-like elements. What makes that great is that it's new every time you play - the fun never has to end! Currently in development, we blah blah blah
Unfortunately, Wrack: Starfall isn't out just yet. We're still very hard at work on it making this the best Wrack game ever. While we can't promise anything in terms of a concrete release date, feel free to follow our progress on our Trello page.
Starfall is the follow-up to the 2014 FPS Wrack, and keeps everything that made it great – including the art style, characters, universe... and action!Starfall incorporates these elements into an all-new game with a great idea nobody's thought to do yet... until now!
Starfall is in part a tower defense game. What does this mean, exactly? It means you're defending the Grand Beacon against waves of enemies hellbent on destroying it... and you! Use over 30 weapons to drive them back, and place towers and traps to make their lives miserable.
The best part though is that the game is procedurally generated. Never will you succumb to the boredom of playing the same thing over and over. Each world has its own unique challenges, and each run has its own highlights and pitfalls.
Yesterday we wrapped up our first ever Kickstarter campaign. It was for the funding of Wrack: Starfall itself, and was the first time we were showing off our new game. So, obviously it was pretty exciting for us all. A lot of you really liked what you saw and were extremely supportive of the project […]