Wrack Follow-up

Exoverse is the follow-up to the 2014 FPS Wrack, and keeps everything that made it great – including the art style, characters, universe... and action! Exoverse incorporates these elements into an all-new game with a great idea nobody's thought to do yet... until now!


Tower Defense

Exoverse is in part a tower defense game. What does this mean, exactly? It means you're defending the Beacon Imperium against waves of enemies hellbent on destroying it... and you! Use over 30 weapons to drive them back, and place towers and traps to make their lives miserable.



The best part though is that the game is procedurally generated. Never will you succumb to the boredom of playing the same thing over and over again. Each world has its own unique challenges, and each run has its own highlights and pitfalls.

Meet Wrack: Exoverse

Here's the trailer for Wrack: Exoverse - now available in Steam Early Access!

Our Guns Are Ablazin’

One of the biggest problem areas of Wrack was certainly the weapons. Not only were there not that many of them (count ’em, five!), but for the most part, they were fairly run-of-the-mill weapons that weren’t very interesting. On top of that, they weren’t that satisfying to use, had animation issues… well, you get the […]

We Put a Bullet in our Engine

That’s right! We took our engine back behind the barn, and… wait, no! That’s not what I meant! Last time I mentioned briefly that we had begun using the Bullet Physics engine for Exoverse, and this time I wanted to expand a little bit on what that means. For those who don’t know, Wrack didn’t […]

Fire Up Your Engines… Any of Them!

For those who don’t know, both Wrack and Exoverse are using the same engine written from scratch – most likely because I have no life. But, is it really a custom engine, though? After all, it’s using a graphics library that I didn’t write (DirectX). It’s also using an audio library that I didn’t write […]

Exoverse Monthly Update – Sept. 2016

Greetings once again! Things are rolling right along with Exoverse, so let’s go over some of the neat things we’ve been up to in September. First, we’re nearing completion of our first batch of monsters. We’ve currently got 9 monsters (which you can see here) that have all been sketched, and are nearly completed in […]