Our Guns Are Ablazin’

One of the biggest problem areas of Wrack was certainly the weapons. Not only were there not that many of them (count ’em, five!), but for the most part, they were fairly run-of-the-mill weapons that weren’t very interesting. On top of that, they weren’t that satisfying to use, had animation issues… well, you get the […]

We Put a Bullet in our Engine

That’s right! We took our engine back behind the barn, and… wait, no! That’s not what I meant! Last time I mentioned briefly that we had begun using the Bullet Physics engine for Exoverse, and this time I wanted to expand a little bit on what that means. For those who don’t know, Wrack didn’t […]