Gearing up for QuakeCon

With just a little over two weeks to go until QuakeCon, we’re all busy ripping our hair out finishing up our demo for QuakeCon. While things have been going well for the most part, I want to offer a word of warning: Don’t be expecting too much from us at QuakeCon. We don’t have anything even close to what could be considered a finished product. There’s only a few maps, along with very rough gameplay and many temporary models. It ought to still be fun to play, and show off a rough idea of what Vega will look like and play like, but don’t be expecting something totally polished and finished.

Of course, it also doesn’t help that we’ve had back luck with mappers: Mechadon is having severe computer issues preventing him from mapping, Agent Spork was too busy to participate, and WastedYouth had to drop out because his new job swallowed his soul whole. So, unfortunately for all of you, that means that all we’ll left with is… me :( I’ve had to use my subpar mapping skills to texture (and slightly tweak) Wasted’s map which will end up being the third map in the demo, create the entire first map (using some of his architectual/textural choices from a map he started), and may end up having to create the entire second map as well here with about two weeks to go. Ouch. I’d offer an invitation for mappers to come join the team, but eh… since I don’t want to get flooded by 14 year old newbies wanting to map, I think we’ll just try to make due for now.

Anyway, to prove that things actually are going well despite our mapping setbacks, I’ll leave you all with this shot of the final map in the demo, which I’ve spend a the past couple days working on:
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See you all at QuakeCon! :D

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