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	<title>Comments on: Happy 1/1/10 &#8211; Redux!</title>
	<atom:link href="http://www.wrackgame.com/blog/2010/01/happy-1110-redux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/</link>
	<description>News and Musings for Wrack</description>
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		<title>By: Carnevil</title>
		<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/#comment-125</link>
		<dc:creator>Carnevil</dc:creator>
		<pubDate>Fri, 08 Jan 2010 19:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=329#comment-125</guid>
		<description>Thanks! :) Yeah, it&#039;s definitely a lot of gray. That&#039;s exactly what I was thinking when I wrote the &quot;See you again in a few days after I correct all of the problems with this batch of shots!&quot; line :lol: There&#039;s some more colorful areas (including one I just tweaked), but they&#039;re just not included in this batch of shots.

The texture situation is fine for the moment. I just have one more map to do before I start talking to publishers. No sense in screwing with the texturing this late in the game.

Hope to see you soon!</description>
		<content:encoded><![CDATA[<p>Thanks! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Yeah, it&#8217;s definitely a lot of gray. That&#8217;s exactly what I was thinking when I wrote the &#8220;See you again in a few days after I correct all of the problems with this batch of shots!&#8221; line <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' />  There&#8217;s some more colorful areas (including one I just tweaked), but they&#8217;re just not included in this batch of shots.</p>
<p>The texture situation is fine for the moment. I just have one more map to do before I start talking to publishers. No sense in screwing with the texturing this late in the game.</p>
<p>Hope to see you soon!</p>
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		<title>By: Brett Harrell</title>
		<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/#comment-124</link>
		<dc:creator>Brett Harrell</dc:creator>
		<pubDate>Fri, 08 Jan 2010 05:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=329#comment-124</guid>
		<description>A 2nd New Year&#039;s?!  This seems like it would be grounds for some sort of anomalous black hole appearing out of nowhere to kill us all.

I&#039;m digging the structures you&#039;ve got going on in here.  It looks good within in the theme of texturing and lighting your using.  But it also looks incredibly gray :P.  I know it&#039;s not your fault though...it&#039;s those fugly UT2K4 textuers!  Argh &gt;:( .  I was going to suggest maybe ripping out the Warsow textures and using them (since it&#039;s a cel-shaded game and it would better represent the cel-shaded look we&#039;re going for).  I can possibly set that up later on if you&#039;d like.

Heheh, but seriously, it&#039;s shaping up quite well!  Nice work so far.  Also a bit of news from me; I should be able to get on IRC this weekend.  God willing :lol:</description>
		<content:encoded><![CDATA[<p>A 2nd New Year&#8217;s?!  This seems like it would be grounds for some sort of anomalous black hole appearing out of nowhere to kill us all.</p>
<p>I&#8217;m digging the structures you&#8217;ve got going on in here.  It looks good within in the theme of texturing and lighting your using.  But it also looks incredibly gray <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .  I know it&#8217;s not your fault though&#8230;it&#8217;s those fugly UT2K4 textuers!  Argh >:( .  I was going to suggest maybe ripping out the Warsow textures and using them (since it&#8217;s a cel-shaded game and it would better represent the cel-shaded look we&#8217;re going for).  I can possibly set that up later on if you&#8217;d like.</p>
<p>Heheh, but seriously, it&#8217;s shaping up quite well!  Nice work so far.  Also a bit of news from me; I should be able to get on IRC this weekend.  God willing <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
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	<item>
		<title>By: Slyor64</title>
		<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/#comment-123</link>
		<dc:creator>Slyor64</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=329#comment-123</guid>
		<description>@Brad Carney: Damn. Oh well. I will still be able to play it when it&#039;s released anyways.</description>
		<content:encoded><![CDATA[<p>@Brad Carney: Damn. Oh well. I will still be able to play it when it&#8217;s released anyways.</p>
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	<item>
		<title>By: Brad Carney</title>
		<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/#comment-122</link>
		<dc:creator>Brad Carney</dc:creator>
		<pubDate>Thu, 07 Jan 2010 16:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=329#comment-122</guid>
		<description>@Slyor64: Thanks! But I don&#039;t think we&#039;ll be hiring beta testers any time soon.

@Kamakazi: We&#039;ll do digital distribution, but the idea with getting a publisher is that it we&#039;d get support from them during development, so we&#039;d be able to actually hire people, get an office, etc. It&#039;s not a must, but it would certainly be nice.</description>
		<content:encoded><![CDATA[<p>@Slyor64: Thanks! But I don&#8217;t think we&#8217;ll be hiring beta testers any time soon.</p>
<p>@Kamakazi: We&#8217;ll do digital distribution, but the idea with getting a publisher is that it we&#8217;d get support from them during development, so we&#8217;d be able to actually hire people, get an office, etc. It&#8217;s not a must, but it would certainly be nice.</p>
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	<item>
		<title>By: Kamakazi kitteh</title>
		<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/#comment-121</link>
		<dc:creator>Kamakazi kitteh</dc:creator>
		<pubDate>Thu, 07 Jan 2010 00:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=329#comment-121</guid>
		<description>This project is shapeing up to be something that i am hopeing for a next genre quake/doom game. i do hope this finds a publisher why not digtal distrobution</description>
		<content:encoded><![CDATA[<p>This project is shapeing up to be something that i am hopeing for a next genre quake/doom game. i do hope this finds a publisher why not digtal distrobution</p>
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	<item>
		<title>By: Slyor64</title>
		<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/#comment-120</link>
		<dc:creator>Slyor64</dc:creator>
		<pubDate>Wed, 06 Jan 2010 01:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=329#comment-120</guid>
		<description>Also, when are you guys gonna start hiring more beta testers?</description>
		<content:encoded><![CDATA[<p>Also, when are you guys gonna start hiring more beta testers?</p>
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	<item>
		<title>By: Slyor64</title>
		<link>http://www.wrackgame.com/blog/2010/01/happy-1110-redux/#comment-119</link>
		<dc:creator>Slyor64</dc:creator>
		<pubDate>Wed, 06 Jan 2010 00:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=329#comment-119</guid>
		<description>Daaaaamn

That map looks sweet! I can&#039;t wait to play this. It will be an orgasm for my eyes..... 


_____/</description>
		<content:encoded><![CDATA[<p>Daaaaamn</p>
<p>That map looks sweet! I can&#8217;t wait to play this. It will be an orgasm for my eyes&#8230;.. </p>
<p>_____/</p>
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