I am very, very sorry to have to say that I am canceling Project Vega.
The bottom line is this: In my search to find a publisher, I have discovered that it is going to be extremely difficult, if not impossible to find one willing to team up with us. From what I’ve read, I would basically have to a nearly complete game and/or have an established game company to have any hope of landing a publishing deal – in other words, to get funding from a publisher, I would have to be in a position in which I don’t need their funding. At the very least, I would have to have something that looks much, much better than what we have right now.
So what’s to stop me from just finishing this up and self-publishing it over Steam? Unfortunately, I can only do so much. I can only program, do the game design, and make crappy levels. I can’t model, animate, texture, make HUD graphics, write music, create sound effects, etc., all of which are absolutely critical to making a quality game. Unfortunately, getting outside help has proven time and time again that it simply will not work. People simply have other priorities (work, school, social lives, etc.) and cannot devote the time necessary to a project of this magnitude. Either I’m the worst manager in the world, or this model is simply doomed to failure. Maybe both.
I knew this would be tough from the beginning. But, I thought that any obstacles could be overcome with hard work and passion. I was wrong.
So, it is with a heavy heart that I am canceling this project. I’d like to thank all of the fans of this project – it’s good to know that there are others out there who are as sick and tired of modern shooters as I am. I’d also like to thank everyone who’s been a part of this project over the past two years. Without your support, there’s no way I could have gotten this far. Finally, I’d like to give a big thanks to Mechadon for designing and setting up the blog, and to WastedYouth for being there in the very beginning to help get the initial technology off the ground.
It’s been a pleasure knowing all of you, and I wish you all the very best of luck – I certainly wish you more luck than I’ve had. Take care, everyone.
— Brad Carney