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	<title>Comments on: Sometimes it&#8217;s better to start over</title>
	<atom:link href="http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/</link>
	<description>News and Musings for Wrack</description>
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		<title>By: Recurracy</title>
		<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/#comment-135</link>
		<dc:creator>Recurracy</dc:creator>
		<pubDate>Thu, 21 Jan 2010 16:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=349#comment-135</guid>
		<description>Awesome stuff man. That really looks alot better. Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Awesome stuff man. That really looks alot better. Keep up the good work!</p>
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		<title>By: Slyor64</title>
		<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/#comment-134</link>
		<dc:creator>Slyor64</dc:creator>
		<pubDate>Tue, 19 Jan 2010 05:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=349#comment-134</guid>
		<description>There we go, the higher resolution thingy worked. :)

Now my desktop background looks better!</description>
		<content:encoded><![CDATA[<p>There we go, the higher resolution thingy worked. <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Now my desktop background looks better!</p>
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		<title>By: Carnevil</title>
		<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/#comment-133</link>
		<dc:creator>Carnevil</dc:creator>
		<pubDate>Mon, 18 Jan 2010 04:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=349#comment-133</guid>
		<description>You did that same thing when reworking demo1 not too long ago (specifically the starting area and the chute you go down with the mauler), and it worked out very well! :)</description>
		<content:encoded><![CDATA[<p>You did that same thing when reworking demo1 not too long ago (specifically the starting area and the chute you go down with the mauler), and it worked out very well! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Brett Harrell</title>
		<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/#comment-132</link>
		<dc:creator>Brett Harrell</dc:creator>
		<pubDate>Mon, 18 Jan 2010 04:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=349#comment-132</guid>
		<description>Oh wow, so that&#039;s the same hallway?  Straight hallways, or rather long and straight hallways, can be a pain to detail well.  If your able to just turn it into a different shape your usually better off.  And that&#039;s just what you did!  Looks great man :D</description>
		<content:encoded><![CDATA[<p>Oh wow, so that&#8217;s the same hallway?  Straight hallways, or rather long and straight hallways, can be a pain to detail well.  If your able to just turn it into a different shape your usually better off.  And that&#8217;s just what you did!  Looks great man <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Demyx</title>
		<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/#comment-131</link>
		<dc:creator>Demyx</dc:creator>
		<pubDate>Sat, 16 Jan 2010 14:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=349#comment-131</guid>
		<description>I have to agree with Slyor, it does look alot better.
Great job Carn!</description>
		<content:encoded><![CDATA[<p>I have to agree with Slyor, it does look alot better.<br />
Great job Carn!</p>
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		<title>By: Brad Carney</title>
		<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/#comment-130</link>
		<dc:creator>Brad Carney</dc:creator>
		<pubDate>Sat, 16 Jan 2010 11:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=349#comment-130</guid>
		<description>Thanks! :) And I would imagine that there will be hands.</description>
		<content:encoded><![CDATA[<p>Thanks! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And I would imagine that there will be hands.</p>
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		<title>By: Slyor64</title>
		<link>http://www.wrackgame.com/blog/2010/01/sometimes-its-better-to-start-over/#comment-129</link>
		<dc:creator>Slyor64</dc:creator>
		<pubDate>Fri, 15 Jan 2010 04:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=349#comment-129</guid>
		<description>Great idea Carn, that looks way better. No one likes a boring Hallway.
The lighting effects on the pistol look great too.

Now, will the weapons have invisible hands in the finished product, or will they eventually get actual hands?</description>
		<content:encoded><![CDATA[<p>Great idea Carn, that looks way better. No one likes a boring Hallway.<br />
The lighting effects on the pistol look great too.</p>
<p>Now, will the weapons have invisible hands in the finished product, or will they eventually get actual hands?</p>
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