Things have been running pretty smoothly lately. What little programming work there’s been left to do by me is getting done, the design docs have gotten more planned out, and we’re slowly but surely finding the right people for this project! There’s not much to show for all of this yet, however! Most of the new art assets are still in the conceptual stages, and it’s really hard to show performance increases! It’s not like a screenshot is going to look a lot nicer if the underlying framerate is smoother!
While there isn’t anything new and major to show off, there are a few noteworthy blurbs:
- Music support is in! It shouldn’t take too much longer to add the sound effect system as well!
- I’ve recently made some major optimizations. Large maps like the second map in the gameplay demo (the gothic one) now run smooth as butter!
- I sketched and completed the layout and gameplay for the game’s first map. It has the game’s first miniboss, as well as the game’s first boss!
- I’ve added a number of new gameplay elements to Last Bastion recently that should make it more fun and interesting to play. Stay tuned!
- I am planning on going to QuakeCon this August. If everything goes according to schedule (ha!), we should have a demo ready by then. If not, you may just get to see an incomplete crappy version!
That’s about it for right now. We should have more to show in the next month or so!




/me dances happy dance