That’s right! We’re back!
It seems that I may have been a little hasty in canceling the project outright more than a month ago. While the road ahead may be tough, you all have shown me that there are viable alternatives to getting this thing done, and that this project, even though nothing has been released yet, already has a lot of supportive fans who want to see Last Bastion released. For talking some sense into me and convincing me to keep this project going, you have my utmost thanks.
While I thought before that it was impossible to “go it alone” so to speak, I now see that is not the case. First of all, I plan to pay the contributors to this project. It will be expensive, but this will help keep everyone motivated, and allow me to bring in talented artists from outside the Doom community. Second, I plan to cut down the scope of the project for now. Rather than try to complete the entire game now, I plan to release a series of updates to help finance the completion of the game. More on this later. But between cutting down the scope of the project and paying people to work on this, I think we’ve got a shot at making it.
We have a lot more to discuss in the coming days and weeks. In the mean time, enjoy the new WordPress theme




Awesome news!
Wow this is great news Carn! Glad that Vega is going to continue.
Yes! I knew Last Bastion still had hope!
And the new theme looks great!
And fans, don’t forget about the Facebook page!
http://www.facebook.com/pages/Last-Bastion/268332285895?ref=search&sid=1415126527.72845173..1
And BTW, why do you have 2 links at the navbar the go to the home page?
Good point. I’ll fix that. The new WordPress theme must automatically add a “Home” link.
Good. You chose to follow your dreams. Good luck; I will be awaiting the day to play Vega, I might even pay to play the demos.
Great news carn! – I’m glad you have restarted Vega
Yes
Amazing news, Carn. Glad to see this project continue.
Do what id did with Doom – Have a bunch of levels planned out in your unreleased alphas, and 3 near-perfect levels in the press release beta. By near-perfect, I mean done aside from maybe a few textures or 1 room. Also, make the three levels from different parts in the game, meaning one demo level from the beginning of the game, one from the middle and one from the last few levels. You get bonus nostalgia points if one of the levels you design gets put in the sequel instead of LB.
“Should monsters respawn after you die”
Well, you died. You have to start the map again. It would be pretty boring walking around areas again with nothing to shoot.
In doom, monsters respawn when you die. It should be the same thing.
@Eric: That’s basically what I tried to do with the QuakeCon demo – an introductory map, a more “mid-episode” map, and a finale map with a boss. And for a certain upcoming release, we basically plan to do what you said – 3 near perfect maps, though they won’t be from all over. They’ll most likely be the first 3 maps of the game.
@slyor: True, but this game will be a little different. I think I have my answer, though
I love you. Remind me to buy this game when it’s out.
If you’re ever asking for donations, I’ll be glad to contribute what I can.