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	<title>Comments on: Project Vega &#8211; UNCANCELED!</title>
	<atom:link href="http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/</link>
	<description>News and Musings for Wrack</description>
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		<title>By: KillemallCFH</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-275</link>
		<dc:creator>KillemallCFH</dc:creator>
		<pubDate>Thu, 11 Mar 2010 06:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-275</guid>
		<description>:D  :D  :D 

If you&#039;re ever asking for donations, I&#039;ll be glad to contribute what I can.</description>
		<content:encoded><![CDATA[<p> <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
<p>If you&#8217;re ever asking for donations, I&#8217;ll be glad to contribute what I can.</p>
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		<title>By: Guigui</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-274</link>
		<dc:creator>Guigui</dc:creator>
		<pubDate>Wed, 10 Mar 2010 23:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-274</guid>
		<description>I love you. Remind me to buy this game when it&#039;s out.</description>
		<content:encoded><![CDATA[<p>I love you. Remind me to buy this game when it&#8217;s out.</p>
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		<title>By: Carnevil</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-273</link>
		<dc:creator>Carnevil</dc:creator>
		<pubDate>Wed, 10 Mar 2010 06:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-273</guid>
		<description>@Eric: That&#039;s basically what I tried to do with the QuakeCon demo - an introductory map, a more &quot;mid-episode&quot; map, and a finale map with a boss. And for a certain upcoming release, we basically plan to do what you said - 3 near perfect maps, though they won&#039;t be from all over. They&#039;ll most likely be the first 3 maps of the game.

@slyor: True, but this game will be a little different. I think I have my answer, though :)</description>
		<content:encoded><![CDATA[<p>@Eric: That&#8217;s basically what I tried to do with the QuakeCon demo &#8211; an introductory map, a more &#8220;mid-episode&#8221; map, and a finale map with a boss. And for a certain upcoming release, we basically plan to do what you said &#8211; 3 near perfect maps, though they won&#8217;t be from all over. They&#8217;ll most likely be the first 3 maps of the game.</p>
<p>@slyor: True, but this game will be a little different. I think I have my answer, though <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Slyor64</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-272</link>
		<dc:creator>Slyor64</dc:creator>
		<pubDate>Wed, 10 Mar 2010 05:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-272</guid>
		<description>&quot;Should monsters respawn after you die&quot;

Well, you died. You have to start the map again. It would be pretty boring walking around areas again with nothing to shoot.

In doom, monsters respawn when you die. It should be the same thing.</description>
		<content:encoded><![CDATA[<p>&#8220;Should monsters respawn after you die&#8221;</p>
<p>Well, you died. You have to start the map again. It would be pretty boring walking around areas again with nothing to shoot.</p>
<p>In doom, monsters respawn when you die. It should be the same thing.</p>
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		<title>By: Eric</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-271</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-271</guid>
		<description>Do what id did with Doom - Have a bunch of levels planned out in your unreleased alphas, and 3 near-perfect levels in the press release beta. By near-perfect, I mean done aside from maybe a few textures or 1 room. Also, make the three levels from different parts in the game, meaning one demo level from the beginning of the game, one from the middle and one from the last few levels. You get bonus nostalgia points if one of the levels you design gets put in the sequel instead of LB.</description>
		<content:encoded><![CDATA[<p>Do what id did with Doom &#8211; Have a bunch of levels planned out in your unreleased alphas, and 3 near-perfect levels in the press release beta. By near-perfect, I mean done aside from maybe a few textures or 1 room. Also, make the three levels from different parts in the game, meaning one demo level from the beginning of the game, one from the middle and one from the last few levels. You get bonus nostalgia points if one of the levels you design gets put in the sequel instead of LB.</p>
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		<title>By: Paceytron</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-270</link>
		<dc:creator>Paceytron</dc:creator>
		<pubDate>Mon, 08 Mar 2010 04:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-270</guid>
		<description>Amazing news, Carn. Glad to see this project continue.</description>
		<content:encoded><![CDATA[<p>Amazing news, Carn. Glad to see this project continue.</p>
]]></content:encoded>
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		<title>By: WhiteRabbit</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-269</link>
		<dc:creator>WhiteRabbit</dc:creator>
		<pubDate>Mon, 08 Mar 2010 03:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-269</guid>
		<description>Yes  :)</description>
		<content:encoded><![CDATA[<p>Yes  <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mark</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-268</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-268</guid>
		<description>Great news carn! - I&#039;m glad you have restarted Vega :)</description>
		<content:encoded><![CDATA[<p>Great news carn! &#8211; I&#8217;m glad you have restarted Vega <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Catman</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-267</link>
		<dc:creator>Catman</dc:creator>
		<pubDate>Sun, 07 Mar 2010 10:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-267</guid>
		<description>:-D</description>
		<content:encoded><![CDATA[<p> <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>By: Keo</title>
		<link>http://www.wrackgame.com/blog/2010/03/project-vega-uncanceled/#comment-266</link>
		<dc:creator>Keo</dc:creator>
		<pubDate>Sun, 07 Mar 2010 03:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=415#comment-266</guid>
		<description>Good. You chose to follow your dreams. Good luck; I will be awaiting the day to play Vega, I might even pay to play the demos.</description>
		<content:encoded><![CDATA[<p>Good. You chose to follow your dreams. Good luck; I will be awaiting the day to play Vega, I might even pay to play the demos.</p>
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