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	<title>Comments on: Skulltag Source Code &#8211; RELEASED!</title>
	<atom:link href="http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/</link>
	<description>News and Musings for Wrack</description>
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		<title>By: d3wd</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-296</link>
		<dc:creator>d3wd</dc:creator>
		<pubDate>Thu, 18 Mar 2010 14:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-296</guid>
		<description>When will you release the Linux version!? --&gt; IIRC 97d-beta4 (I&#039;ve heard).

-. - 
d3wd</description>
		<content:encoded><![CDATA[<p>When will you release the Linux version!? &#8211;&gt; IIRC 97d-beta4 (I&#8217;ve heard).</p>
<p>-. &#8211;<br />
d3wd</p>
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	<item>
		<title>By: CafeExpress</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-295</link>
		<dc:creator>CafeExpress</dc:creator>
		<pubDate>Tue, 16 Mar 2010 16:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-295</guid>
		<description>It should also be noted that Zdoom&#039;s license also allows this, but GZDoom&#039;s latest files do not, hence why Skulltag has OGL wihtout violating GZDoom&#039;s license: They used an older version.

However, even before then Skulltag used ZDoomGL which had the same license as Zdoom.

But hey, who cares as long as the game is fun in the end then who really cares about a few license issues for something that is free to play to begin with?</description>
		<content:encoded><![CDATA[<p>It should also be noted that Zdoom&#8217;s license also allows this, but GZDoom&#8217;s latest files do not, hence why Skulltag has OGL wihtout violating GZDoom&#8217;s license: They used an older version.</p>
<p>However, even before then Skulltag used ZDoomGL which had the same license as Zdoom.</p>
<p>But hey, who cares as long as the game is fun in the end then who really cares about a few license issues for something that is free to play to begin with?</p>
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		<title>By: Spleen</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-294</link>
		<dc:creator>Spleen</dc:creator>
		<pubDate>Tue, 16 Mar 2010 07:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-294</guid>
		<description>In simple terms, the DOOM source code was released earlier under a license which prohibited commercial use but did not prohibit hiding the source code.  Skulltag chose to use that license rather than the GPL.</description>
		<content:encoded><![CDATA[<p>In simple terms, the DOOM source code was released earlier under a license which prohibited commercial use but did not prohibit hiding the source code.  Skulltag chose to use that license rather than the GPL.</p>
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	<item>
		<title>By: Anonymous Coward</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-293</link>
		<dc:creator>Anonymous Coward</dc:creator>
		<pubDate>Mon, 15 Mar 2010 04:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-293</guid>
		<description>I don&#039;t get it: how could Skulltag been distributed without providing the source code in the first place?  After all, it is based on the source code that was released by id software, which is licensed under GNU GPL.  That license states that if you modify the sources and distribute the result you also have to release the modifications of the source code!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get it: how could Skulltag been distributed without providing the source code in the first place?  After all, it is based on the source code that was released by id software, which is licensed under GNU GPL.  That license states that if you modify the sources and distribute the result you also have to release the modifications of the source code!</p>
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	<item>
		<title>By: ddraigcymraeg</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-292</link>
		<dc:creator>ddraigcymraeg</dc:creator>
		<pubDate>Sun, 14 Mar 2010 03:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-292</guid>
		<description>Thank you, thank you!  :D</description>
		<content:encoded><![CDATA[<p>Thank you, thank you!  <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: CafeExpress</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-291</link>
		<dc:creator>CafeExpress</dc:creator>
		<pubDate>Fri, 12 Mar 2010 23:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-291</guid>
		<description>Oh where were my manners earlier? My bad:

Thank you for releasing the Skulltag 97C2 Source! Much appreciate. But I was wondering if you would please consider releasing the 96F source code as it would mean alot to me. :)

[/GoodManners] </description>
		<content:encoded><![CDATA[<p>Oh where were my manners earlier? My bad:</p>
<p>Thank you for releasing the Skulltag 97C2 Source! Much appreciate. But I was wondering if you would please consider releasing the 96F source code as it would mean alot to me. <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>[/GoodManners]</p>
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	<item>
		<title>By: CafeExpress</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-290</link>
		<dc:creator>CafeExpress</dc:creator>
		<pubDate>Fri, 12 Mar 2010 17:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-290</guid>
		<description>Hey Carn, can you release the 96F source too?</description>
		<content:encoded><![CDATA[<p>Hey Carn, can you release the 96F source too?</p>
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	<item>
		<title>By: Spleen</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-289</link>
		<dc:creator>Spleen</dc:creator>
		<pubDate>Fri, 12 Mar 2010 16:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-289</guid>
		<description>Thanks, now I can finally submit more features to Skulltag than I could with just access to the ZDoom source!</description>
		<content:encoded><![CDATA[<p>Thanks, now I can finally submit more features to Skulltag than I could with just access to the ZDoom source!</p>
]]></content:encoded>
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	<item>
		<title>By: Kristus</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-288</link>
		<dc:creator>Kristus</dc:creator>
		<pubDate>Fri, 12 Mar 2010 08:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-288</guid>
		<description>This is great news, Props to Carney for doing this.</description>
		<content:encoded><![CDATA[<p>This is great news, Props to Carney for doing this.</p>
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	<item>
		<title>By: Shaikoten</title>
		<link>http://www.wrackgame.com/blog/2010/03/skulltag-source-code-released/#comment-287</link>
		<dc:creator>Shaikoten</dc:creator>
		<pubDate>Fri, 12 Mar 2010 07:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://vega.skulltag.com/?p=474#comment-287</guid>
		<description>Good show. Finally. Very nice to see it out in the wild. I really hope some stupid flame war won&#039;t emerge over this one, it really is the right move.</description>
		<content:encoded><![CDATA[<p>Good show. Finally. Very nice to see it out in the wild. I really hope some stupid flame war won&#8217;t emerge over this one, it really is the right move.</p>
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