So recently, LB modeler/designer The Doom Freak brought something to my attention – the aspect ratio was off. He claimed that things were being vertically stretched. To my shock, I discovered that he was right, and quickly fixed the problem. One problem – the change made everything feel WEIRD! The change expanded the vertical field of view (FOV), letting you see more vertically. So, rooms seem bigger, there’s more information on the screen, etc. But, it’s “correct”: squares show up square, instead of being slightly taller than they are wide.
My question to you: which version looks better to you? Method 1, or method 2?