Looking for Level Designers

As those of you who follow me on Twitter may know, I’ve been making a huge amount of progress on Wrack’s maps. In roughly a month’s time, I’ve completed the layouts and done the gameplay for almost ALL of episode 2’s maps! Now that’s progress! (And they’re not exactly slapped together either – the concepts behind these maps are things I’ve wanted to do for YEARS, and only now have the programming ability to pull them off!)

Sadly, these levels (along with most of episode 1’s maps) are completely unlit, undetailed, and untextured. To right this wrong, I’ve decided to speed the mapping process along by bringing someone else onto the team.

I’m looking for someone to take level layouts and sculpt them into something beautiful. This involves texturing, lighting, architecture, etc. If making pretty levels is a strength of yours, then you may have what it takes to join our team!

Also, you will be paid for this. So, yeah. There’s that.

Anyway, if you’re capable of taking godawful pieces of shit like this:

… and turning it into masterful works of art like this:

let me know! Please show some samples of your work.

Thanks!

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2 Responses to Looking for Level Designers

  1. Jesse says:

    Now, I’m really excited for Wrack! I can’t wait for the new map designer to show up.

  2. doony says:

    I like it because sounds classic, if have any wiki where can I found some basic information

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