Well, the time for our first release is fast approaching! Recently we’ve finished retexturing several of the monsters – none of which getting a bigger facelift than… THE CRUSHER!
How much has this thing improved? I wasn’t even comfortable showing off the old ones in any screenshots or the trailer. In fact, most people have probably never seen the old version of this thing (it used to be red). But now? I think it’s one of the best looking monsters in the game.
So what do these suckers do? Many of you from the Doom community may be familiar with a custom monster known as the “stone imp”. Basically, these are slow-moving tanks armed only with one hell of a melee attack. The principle is the same with the crushers. Generally, they have a tough time hitting you, but when they do… MAN does it hurt! On hard, these monsters do a whopping 99 points of damage to your unarmored body! OUCH!
To make up for their lack of mobility, you’ll usually find them in enclosed areas – hallways, small/medium-sized sealed rooms, etc. If not used properly, they’re just big boring bullet sponges; but when used properly, they may require you to change your pants!
One last thing – the crusher is a great embodiment of one of the principles of Wrack – large health swings. Let’s say that in another game, you get hit 10 times over the course of a level, and take 200 points of damage total (20 points of damage per hit). Under Wrack’s design philosophy, you would take the same total amount of damage, but over FEWER hits – let’s say, 4 (200/4 = 50 points of damage per hit). So, what does this mean? Since each hit does more, your life is more likely to fall below 0 with each hit. This means that each situation is more dangerous, and that you have to be more careful. The game is much more a roller coaster-type experience, which ultimately leads to more fun!
So, what do you all think? Do you like how the crusher looks? How would you use them on a map? Let us know!