I’m tired of Wrack being referred to as a “retro” FPS.
It would be one thing if it truly was… but it’s not. Is the art style retro? No. Is the music retro? No. Are the sounds retro? No. Are the character designs retro? No. Are the models retro? No. Is the gameplay retro? If running around at breakneck speeds, battling lots of monsters out in the open, and rocket jumping is considered “retro”, then something is seriously wrong with the universe. Cats may stop being cute and bacon may cease being awesome at any moment.
Besides, let’s be clear on the difference here. A retro game is deliberately trying to look like games made a long time ago. A modern game inspired by those older games is not. Here’s a perfect example of what I mean:
Mega Man 10 (2010), RETRO:
Mighty No. 9 (2015, aka NOT SOON ENOUGH), NOT retro:
Do you see the difference? You do? Good.
I realize that people see the inspiration and similarities between Wrack and games like Doom, Quake, Duke Nukem, etc. I get that. It just feels a lot like them. But there’s a big difference between being inspired by something and trying to emulate it. Wrack doesn’t do things because “Well hey, that’s what Doom did!”; it does them because they make sense — a LOT of sense.
Take something simple from that genre of game — like being able to carry all of your weapons at the same time. Being able to carry all of your weapons at the same time (we’ll be at 8 when everything is all said and done) gives you a ton of different options with which to approach a situation. Want to save some ammo and use your Hyperblade? Go for it! Want to sit back and pick things off with your pistol! That could work! Want to get up close and personal with your shotgun? Great idea! Want to blow things quickly with the pulsar? Capital idea! Want to take everything out at once with your bazooka? Sounds fun! Want to line them up and take them all out with your
It’s just fundamentally better. It adds depth to the gameplay by giving you meaningful options. We could limit you to 2-4 weapons; that’s what all the trendy, “modern” games do. But would it make Wrack a better game? Hell no! That’s what it all really boils down to for us. At no point during the design process do we ask ourselves “Is that what Quake did?” The only relevant question for us is “Does this make Wrack a better game?”
We’re happy to continue doing the things those games got right… but I don’t think there’s going to be a Wrack game with a flashlight that doesn’t stay out any time soon. Wrack isn’t a retro game, after all.