Author Archives: Bobby Prince

Creating SFX for Wrack — The Latest

In my last post about creating sfx, I mentioned how you have to balance the volumes of the music and sfx. Well, Brad has now implemented sound priorities. If you’ve never heard the term “ducking” when it comes to sound, … Continue reading

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Posted in Game Design | 3 Comments

Creating Sound Effects For Wrack

There may be some of you who would be interested in how to create your own sound effects for Wrack.  I’ll tell you how I’ve done it so far in hopes it will help you. Brad has created a system … Continue reading

Posted in Game Design, Technology | 7 Comments