Author Archives: Brad Carney
Last Minute Improvements
As many of you are likely aware, a couple of months ago we put out a gameplay video of E1M2. It was a great way for people to get a taste of what Wrack is all about. While most of … Continue reading
Mark Your Calendars!
… or smartphones or whatever the hell you use to keep track of upcoming stuff nowadays! Things have been going great with Wrack lately. Hopefully you’ve seen some of the previews and maybe even the playthrough by OverTheGun. We’re so … Continue reading
Speed Runs and Score… Funs?
Following on the heels of last week’s article on Wrack’s super-mega-awesomepants features, I thought it’d be great to talk about another one of them – Wrack’s Time Attack and Score Attack modes! These are two special modes designed each with … Continue reading
The World of Wrack Modding
I think it’s time we talked about one of the finer points of Wrack – its modding capabilities! As many of you know, my previous project was Skulltag – a Doom expansion which adds client/server multiplayer; new game modes (such … Continue reading
The Enemy of Good
Have you ever refused to do something because you couldn’t do it perfectly? There’s a proverb by Voltaire that says “Perfect is the enemy of good”. Basically, you can let yourself get so paralyzed by the thought of having to … Continue reading
Monster Showcase – The Crusher!
Well, the time for our first release is fast approaching! Recently we’ve finished retexturing several of the monsters – none of which getting a bigger facelift than… THE CRUSHER! How much has this thing improved? I wasn’t even comfortable showing … Continue reading
Progress Update – 02/12
An update?! WHAT?! Okay, so maybe I’m not the best person ever at posting regular progress updates. I resolve to do a better job of that. It’s not exactly the first of the year, but dammit, I can make a … Continue reading
Want To Get Wrack Early?
… you can if you’re a mapper! That’s right! Because we want one of the big appeals of Wrack to be maps and mods created by you all, I’d like to give a few lucky people the chance to started … Continue reading
New Batch of Screenshots!
As the title suggests, I’m very pleased to showcase a brand new batch of screenshots! We’ve all worked very hard to improve the look over the past several months, and I think it’s paid off. These represent how the pre-order … Continue reading
Looking for Level Designers
As those of you who follow me on Twitter may know, I’ve been making a huge amount of progress on Wrack’s maps. In roughly a month’s time, I’ve completed the layouts and done the gameplay for almost ALL of episode … Continue reading



