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In my last post about creating sfx, I mentioned how you have to balance the volumes of the music and sfx. Well, Brad has now implemented sound priorities. If you’ve never heard the term “ducking” when it comes to sound, … Continue reading
There’s definitely something I haven’t gotten right with the levels. It’s really hurt the visual quality of the game, and I’m almost ashamed that it didn’t dawn on me earlier to do something about it. So, what is it exactly … Continue reading
So here’s a troubling little nugget of information I ran into recently – many gamers don’t finish the games they buy… as in, an absurdly high percentage. According to Activision’s Keith Fuller, that number is a whopping 90%! Sadly, that … Continue reading
Have you ever refused to do something because you couldn’t do it perfectly? There’s a proverb by Voltaire that says “Perfect is the enemy of good”. Basically, you can let yourself get so paralyzed by the thought of having to … Continue reading
Well, the time for our first release is fast approaching! Recently we’ve finished retexturing several of the monsters – none of which getting a bigger facelift than… THE CRUSHER! How much has this thing improved? I wasn’t even comfortable showing … Continue reading
As you may recall in our QuakeCon Wrap Up post, I had the pleasure of being interviewed by The Astringent Gaming Journal. I’m very pleased to announce that the interview is now available! In the interview, we discuss several topics, … Continue reading
There may be some of you who would be interested in how to create your own sound effects for Wrack. I’ll tell you how I’ve done it so far in hopes it will help you. Brad has created a system … Continue reading
Some of you may have noticed something about the level shown at QuakeCon – it was really gray! This was never intentional, and is something we’ve worked on since then. The reason the level was so gray is because before … Continue reading
As some of you who follow me on Twitter may be aware, I’m a fan of Mega Man 10. On Monday, some new downloadable content came out that I’ve been enjoying a lot – specifically, a new level that you … Continue reading
This past week I’ve been working on the second redone map for our publishing demo. It’s been coming along great, but along the way, I’ve hit a snag or two. A couple of areas… no matter what I tried, I … Continue reading