Category Archives: Game Design

Blogs on general aspects of game design.

Fun With Time Attack

As some of you who follow me on Twitter may be aware, I’m a fan of Mega Man 10. On Monday, some new downloadable content came out that I’ve been enjoying a lot – specifically, a new level that you … Continue reading

Posted in Game Design | 15 Comments

Sometimes it’s better to start over

This past week I’ve been working on the second redone map for our publishing demo. It’s been coming along great, but along the way, I’ve hit a snag or two. A couple of areas… no matter what I tried, I … Continue reading

Posted in Game Design, Screenshots | 7 Comments

Torchlight – Better than Doom!

… well, not exactly. But I had to get your attention somehow, right? If you follow me on Twitter, you may be aware that I recently picked up a new Diablo-like game called Torchlight (which was actually made by the … Continue reading

Posted in Game Design | 1 Comment

The power of shadows

So I’ve been working on the first map of Vega’s QuakeCon demo, and have finally gotten to use one of the features implemented some time ago: shadows! Why am I bothering to write an entire new blog on shadows? Well, … Continue reading

Posted in Game Design, Screenshots, Technology | 1 Comment

What makes a good FPS weapon?

So last week, Mechadon, The Doom Freak and I were discussing the weapons I had come up with in the design documents. After discussing some of their concerns over the weapons, as well as listening to their ideas, I began … Continue reading

Posted in Game Design | 12 Comments