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As some of you who follow me on Twitter may be aware, I’m a fan of Mega Man 10. On Monday, some new downloadable content came out that I’ve been enjoying a lot – specifically, a new level that you … Continue reading
This past week I’ve been working on the second redone map for our publishing demo. It’s been coming along great, but along the way, I’ve hit a snag or two. A couple of areas… no matter what I tried, I … Continue reading
… well, not exactly. But I had to get your attention somehow, right? If you follow me on Twitter, you may be aware that I recently picked up a new Diablo-like game called Torchlight (which was actually made by the … Continue reading
So I’ve been working on the first map of Vega’s QuakeCon demo, and have finally gotten to use one of the features implemented some time ago: shadows! Why am I bothering to write an entire new blog on shadows? Well, … Continue reading
So last week, Mechadon, The Doom Freak and I were discussing the weapons I had come up with in the design documents. After discussing some of their concerns over the weapons, as well as listening to their ideas, I began … Continue reading