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<channel>
	<title>Wrack Blog &#187; News</title>
	<atom:link href="http://www.wrackgame.com/blog/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.wrackgame.com/blog</link>
	<description>News and Musings for Wrack</description>
	<lastBuildDate>Sat, 05 May 2012 00:03:55 +0000</lastBuildDate>
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		<title>Mark Your Calendars!</title>
		<link>http://www.wrackgame.com/blog/2012/05/mark-your-calendars/</link>
		<comments>http://www.wrackgame.com/blog/2012/05/mark-your-calendars/#comments</comments>
		<pubDate>Sat, 05 May 2012 00:03:55 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.wrackgame.com/blog/?p=876</guid>
		<description><![CDATA[&#8230; or smartphones or whatever the hell you use to keep track of upcoming stuff nowadays! Things have been going great with Wrack lately. Hopefully you&#8217;ve seen some of the previews and maybe even the playthrough by OverTheGun. We&#8217;re so &#8230; <a href="http://www.wrackgame.com/blog/2012/05/mark-your-calendars/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>&#8230; or smartphones or whatever the hell you use to keep track of upcoming stuff nowadays!</p>
<p>Things have been going great with Wrack lately. Hopefully you&#8217;ve seen <a href="http://pc.mmgn.com/Articles/Wrack-Hardcore-At-Its-Finest">some of the previews</a> and maybe even the <a href="http://www.youtube.com/watch?v=3xShlZq14ts">playthrough by OverTheGun</a>. We&#8217;re so close to being ready that I&#8217;m finally ready to announce the <strong>pre-order release date</strong>! That date is&#8230;</p>
<p><strong>FRIDAY, MAY 25TH, 2012</strong></p>
<p>On that date, you&#8217;ll be able to pre-order the first episode of Wrack, instantly be able to play the first three levels, and you&#8217;ll receive the level editor, WrackEd. For more details on what pre-ordering entails, check out our <a href="http://www.wrackgame.com/preorder/">pre-order</a> page.</p>
<p>It&#8217;s going to be a lot of fun! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Want To Get Wrack Early?</title>
		<link>http://www.wrackgame.com/blog/2011/12/want-to-get-wrack-early/</link>
		<comments>http://www.wrackgame.com/blog/2011/12/want-to-get-wrack-early/#comments</comments>
		<pubDate>Sun, 04 Dec 2011 14:38:55 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.wrackgame.com/blog/?p=793</guid>
		<description><![CDATA[&#8230; you can if you&#8217;re a mapper! That&#8217;s right! Because we want one of the big appeals of Wrack to be maps and mods created by you all, I&#8217;d like to give a few lucky people the chance to started &#8230; <a href="http://www.wrackgame.com/blog/2011/12/want-to-get-wrack-early/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>&#8230; you can if you&#8217;re a mapper!</p>
<p>That&#8217;s right! Because we want one of the big appeals of Wrack to be maps and mods created by you all, I&#8217;d like to give a few lucky people the chance to started right away. You&#8217;ll get the level editor, WrackEd, along with anything else needed to start modding (mostly, all you need is Notepad!).</p>
<p>If you&#8217;re definitely looking forward to making some maps and/or mods, go ahead and let me know. Please show some samples of what you&#8217;ve done if you want to be seriously considered. You can reach me at bmc431@gmail.com.</p>
<p>Oh, and one last thing: If I&#8217;m here talking about giving some people Wrack early, you can (correctly) infer from that WE ARE ALMOST DONE! Wrack will be available for pre-order very soon now! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Thanks, and I look forward to what you all come up with!</p>
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		<slash:comments>3</slash:comments>
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		<title>Looking for Level Designers</title>
		<link>http://www.wrackgame.com/blog/2011/10/looking-for-level-designers-2/</link>
		<comments>http://www.wrackgame.com/blog/2011/10/looking-for-level-designers-2/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 01:43:58 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[Help Wanted]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://www.wrackgame.com/blog/?p=782</guid>
		<description><![CDATA[As those of you who follow me on Twitter may know, I&#8217;ve been making a huge amount of progress on Wrack&#8217;s maps. In roughly a month&#8217;s time, I&#8217;ve completed the layouts and done the gameplay for almost ALL of episode &#8230; <a href="http://www.wrackgame.com/blog/2011/10/looking-for-level-designers-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As those of you who follow me on <a href="http://www.twitter.com/brad_carney/">Twitter</a> may know, I&#8217;ve been making a huge amount of progress on Wrack&#8217;s maps. In roughly a month&#8217;s time, I&#8217;ve completed the layouts and done the gameplay for almost ALL of episode 2&#8242;s maps! Now that&#8217;s progress! (And they&#8217;re not exactly slapped together either &#8211; the concepts behind these maps are things I&#8217;ve wanted to do for YEARS, and only now have the programming ability to pull them off!)</p>
<p>Sadly, these levels (along with most of episode 1&#8242;s maps) are completely unlit, undetailed, and untextured. To right this wrong, I&#8217;ve decided to speed the mapping process along by bringing someone else onto the team.</p>
<p>I&#8217;m looking for someone to take level layouts and sculpt them into something beautiful. This involves texturing, lighting, architecture, etc. If making pretty levels is a strength of yours, then you may have what it takes to join our team!</p>
<p>Also, you will be paid for this. So, yeah. There&#8217;s that.</p>
<p>Anyway, if you&#8217;re capable of taking godawful pieces of shit like this:<br />
<a href="http://www.wrackgame.com/blog/wp-content/uploads/2011/10/BETA1162.png"><img src="http://www.wrackgame.com/blog/wp-content/uploads/2011/10/BETA1162-300x168.png" alt="" title="BETA1162" width="300" height="168" class="alignnone size-medium wp-image-783" /></a></p>
<p>&#8230; and turning it into masterful works of art like this:<br />
<a href="http://www.wrackgame.com/blog/wp-content/uploads/2011/10/BETA1163.png"><img src="http://www.wrackgame.com/blog/wp-content/uploads/2011/10/BETA1163-300x168.png" alt="" title="BETA1163" width="300" height="168" class="alignnone size-medium wp-image-784" /></a></p>
<p>&#8230; <a href="mailto:bmc431@gmail.com">let me know</a>! Please show some samples of your work.</p>
<p>Thanks!</p>
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		<slash:comments>2</slash:comments>
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		<title>Here We Are!</title>
		<link>http://www.wrackgame.com/blog/2011/06/here-we-are/</link>
		<comments>http://www.wrackgame.com/blog/2011/06/here-we-are/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 21:41:50 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.wrackgame.com/blog/?p=726</guid>
		<description><![CDATA[I&#8217;d like to officially welcome everyone to the new website! As you can see, there&#8217;s quite a lot here &#8211; the new logo, new screenshots, new forums&#8230; and the first trailer for Wrack! I&#8217;m very pleased with the results, and &#8230; <a href="http://www.wrackgame.com/blog/2011/06/here-we-are/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to officially welcome everyone to the new website! As you can see, there&#8217;s quite a lot here &#8211; the new logo, new screenshots, new forums&#8230; and the first trailer for Wrack!</p>
<p>I&#8217;m very pleased with the results, and I hope you are too. We&#8217;ve had a lot of fun putting it together, and there&#8217;s still plenty more fun to come! Be sure to share your opinions of the site, logo, and trailer in the comments section, or in our brand-spanking new forums!</p>
<p>Thanks everyone!</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.wrackgame.com%2Fblog%2F2011%2F06%2Fhere-we-are%2F&amp;title=Here%20We%20Are%21" id="wpa2a_8">Share/Bookmark</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Forthcoming Announcements</title>
		<link>http://www.wrackgame.com/blog/2011/06/forthcoming-announcements/</link>
		<comments>http://www.wrackgame.com/blog/2011/06/forthcoming-announcements/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 04:14:33 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=725</guid>
		<description><![CDATA[Things are really starting to come together. This is a very exciting time, and it&#8217;s something that I (and hopefully many others) have waited a long time for! There&#8217;s a lot that&#8217;s going to be coming down the pipes. Within &#8230; <a href="http://www.wrackgame.com/blog/2011/06/forthcoming-announcements/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Things are really starting to come together. This is a very exciting time, and it&#8217;s something that I (and hopefully many others) have waited a long time for!</p>
<p>There&#8217;s a lot that&#8217;s going to be coming down the pipes. Within the next week alone:</p>
<ul>
<li>The new name will be revealed</li>
<li>The logo will be revealed</li>
<li>The new website will be launched</li>
<li>The first trailer will be unveiled</li>
<li>DNF will magically turn into an awesome game (okay, no guarantees on that last one, but anything&#8217;s possible, right?)</li>
</ul>
<p>But hey, you don&#8217;t have to wait upwards of a week for the fun to begin! For those who haven&#8217;t noticed my Twitter messages, or haven&#8217;t visited the Facebook page recently, I&#8217;ve shared what turns out to be the game&#8217;s icon. What does it look like? It looks like this!</p>
<p><img src="http://vega.skulltag.com/wp-content/uploads/2011/06/symbol-300x259.png" alt="" title="symbol" width="300" height="259" class="aligncenter size-medium wp-image-729" /></p>
<p>Stay tuned!</p>
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		<slash:comments>3</slash:comments>
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		<title>QuakeCon 2011! OH YEAH!</title>
		<link>http://www.wrackgame.com/blog/2011/05/quakecon-2011-oh-yeah/</link>
		<comments>http://www.wrackgame.com/blog/2011/05/quakecon-2011-oh-yeah/#comments</comments>
		<pubDate>Fri, 27 May 2011 01:29:23 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=715</guid>
		<description><![CDATA[Well, it&#8217;s that time of year again. No, Santa isn&#8217;t clogged in your chimney from a high-carb diet&#8230; it&#8217;s time for QUAKECON 2011 (well, registration for it)! That&#8217;s right! We&#8217;ll be there, and we expect to see you there as &#8230; <a href="http://www.wrackgame.com/blog/2011/05/quakecon-2011-oh-yeah/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s that time of year again. No, Santa isn&#8217;t clogged in your chimney from a high-carb diet&#8230; it&#8217;s time for QUAKECON 2011 (well, registration for it)!</p>
<p>That&#8217;s right! We&#8217;ll be there, and we expect to see you there as well! It gets bigger and more fun every year with more and more Doomers, so let&#8217;s keep that trend going! Project Vega developers TheDoomFreak and yours truly will be there with the latest version of Project Vega (which should have its website all set up and be fore sale by then! ), and we&#8217;ll try to make it a lot of fun for everyone.</p>
<p>So start making plans, and register <a href="http://registration.quakecon.org/">here</a>! If you want to reserve a seat, we&#8217;ll be sitting in <strong>B10</strong> (specifically, I&#8217;ll be in B10-10), near the console village.</p>
<p>See you there!</p>
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		<slash:comments>0</slash:comments>
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		<title>At Last! A New Name!</title>
		<link>http://www.wrackgame.com/blog/2011/03/at-last-a-new-name/</link>
		<comments>http://www.wrackgame.com/blog/2011/03/at-last-a-new-name/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 04:25:50 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=701</guid>
		<description><![CDATA[So I&#8217;ve spent the past few weeks discussing new game names, and I think I&#8217;ve finally hit the jackpot! While discussing possible names, we&#8217;ve had a lot of talks about what goes into a great name. Some people have told &#8230; <a href="http://www.wrackgame.com/blog/2011/03/at-last-a-new-name/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve spent the past few weeks discussing new game names, and I think I&#8217;ve finally hit the jackpot!</p>
<p>While discussing possible names, we&#8217;ve had a lot of talks about what goes into a great name. Some people have told me short, simple, powerful words are the way to go; others like a sleek, catchy phrase; some like acronyms&#8230; but I told them &#8220;No! You know what makes for a great game name? SPONSORSHIP!&#8221;</p>
<p>You see, financing a big indie game like this is tough &#8211; we have a lot of up front costs and don&#8217;t see any revenue until much farther down the road. But by working some product placement into the name, we start getting revenue immediately! It&#8217;s brilliant! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Sure, it might cheapen the gaming experience and make me look like a cheap whore, but that&#8217;s better than going under, right?</p>
<p>Anyway, I know you guys are just dying to know the new name, so without further ado, Project Vega&#8217;s permanent new name is&#8230;</p>
<p><strong>VIAGRA ADVENTURES</strong></p>
<p>Hope you guys enjoy it as much as I do! Thanks to Pfizer, Inc. I think our financial future looks bright!</p>
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		<slash:comments>2</slash:comments>
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		<title>Last Bastion Is No More</title>
		<link>http://www.wrackgame.com/blog/2011/03/last-bastion-is-no-more/</link>
		<comments>http://www.wrackgame.com/blog/2011/03/last-bastion-is-no-more/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 02:41:42 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=684</guid>
		<description><![CDATA[&#8230; the name &#8220;Last Bastion&#8221;, that is! To avoid confusion with another game that&#8217;s coming out sometime soon, we&#8217;ll be dropping the name &#8220;Last Bastion&#8221; (which &#8211; let&#8217;s face it &#8211; a lot of people didn&#8217;t care for anyway!). I &#8230; <a href="http://www.wrackgame.com/blog/2011/03/last-bastion-is-no-more/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>&#8230; the name &#8220;Last Bastion&#8221;, that is!</p>
<p>To avoid confusion with another game that&#8217;s coming out sometime soon, we&#8217;ll be dropping the name &#8220;Last Bastion&#8221; (which &#8211; let&#8217;s face it &#8211; a lot of people didn&#8217;t care for anyway!). I was hoping to have a new name for you guys, but despite weeks of trying to think of something new, I still have yet to settle upon something I really like. I want to get it right this time, and don&#8217;t want to settle for a sub-par name. Hopefully we&#8217;ll be able to announce a new name soon. &#8230; oh yeah, and when we do, it will likely be accompanied by a new website! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Also, <strong>big news</strong> concerning our first release!</p>
<p>I&#8217;m changing up our first release plan. Instead of releasing an alpha, we&#8217;ll be doing a pre-order system. By pre-ordering episode 1 of the game (I almost typed &#8220;Last Bastion&#8221; there &#8211; oops!), you&#8217;ll get an account which will give you access to the current version as well as <strong>updates as we continue to make it</strong>! So, instead of getting stuck with an incomplete and possibly buggy (and shitty) version of the game, you&#8217;ll get to come along for the ride as we make it! We&#8217;ll be able to fix issues, listen to your requests, add features for modders, and most importantly &#8211; continue to develop content for, and finish up the game!</p>
<p>That should all be a lot of fun, and it&#8217;s coming up soon! Hopefully we&#8217;ll be all done and ready to go this summer. Until then&#8230;</p>
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		<slash:comments>7</slash:comments>
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		<title>Merry Christmahanakwanzika!</title>
		<link>http://www.wrackgame.com/blog/2010/12/merry-christmahanakwanzika/</link>
		<comments>http://www.wrackgame.com/blog/2010/12/merry-christmahanakwanzika/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 01:01:12 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://vega.skulltag.com/?p=658</guid>
		<description><![CDATA[Well, with the holiday season here, what better to celebrate this time of giving than with a new batch of screenshots! We&#8217;ve all been hard at work trying to finish up the alpha of Last Bastion (which is actually getting &#8230; <a href="http://www.wrackgame.com/blog/2010/12/merry-christmahanakwanzika/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, with the holiday season here, what better to celebrate this time of giving than with a <strong>new batch of screenshots</strong>! We&#8217;ve all been hard at work trying to finish up the alpha of Last Bastion (which is actually getting close to being finished!), and now have a bunch of screenshots for you from the second map of the game, E1M1 (though that may change considering how thoroughly confusing that is). Enjoy! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

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		<title>New Last Bastion Interview</title>
		<link>http://www.wrackgame.com/blog/2010/08/new-last-bastion-interview/</link>
		<comments>http://www.wrackgame.com/blog/2010/08/new-last-bastion-interview/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 08:30:25 +0000</pubDate>
		<dc:creator>Brad Carney</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>

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		<description><![CDATA[As I mentioned previously on my Twitter feed, a camera crew from The Astringent Gaming Journal came by and shot a piece on Last Bastion at QuakeCon. A couple of them had come by before and seen LB in action, &#8230; <a href="http://www.wrackgame.com/blog/2010/08/new-last-bastion-interview/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As I mentioned previously on my <a href="http://twitter.com/brad_carney/status/21087976969">Twitter feed</a>, a camera crew from <a href="http://astringentgaming.com/">The Astringent Gaming Journal</a> came by and shot a piece on Last Bastion at QuakeCon. A couple of them had come by before and seen LB in action, liked what they saw, and returned later with the rest of their camera crew! As a result, I sat with Brad Winders of TAGJ, and answered a bunch of his questions while he played through it.</p>
<p>Enjoy! <img src='http://www.wrackgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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