Category Archives: News

Major news for the project and site.

No QuakeCon This Year

I have unfortunately made the decision to not attend QuakeCon this year. While I was previously looking forward to going, I recently discovered that due to the extremely high cost of the hotel rooms, I simply cannot afford to go. … Continue reading

Posted in News | 7 Comments

QuakeCon 2010

Well, just moments ago, they finally announced the registration details for QuakeCon. Turns out that after waiting and waiting so that I could get pre-registered quickly to avoid a day-long-waiting-in-line-fiasco like what happened last year, they’re not even having pre-registration … Continue reading

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Skulltag Source Code – RELEASED!

Now I realize this isn’t news about Project Vega/Last Bastion, but I think that given the magnitude of this announcement… maybe you’ll let this slide After years of standing in the way of this, I have finally decided to allow … Continue reading

Posted in News, Technology | 16 Comments

The Grand Release Plan

So as I mentioned before, we’re proceeding with a different set of expectations. Rather than try to release a completed super-mega-ultra blockbuster game (hah, yeah right!) all at once, we have to build up to being capable of that. Obviously, … Continue reading

Posted in News | 5 Comments

Project Vega – UNCANCELED!

That’s right! We’re back! It seems that I may have been a little hasty in canceling the project outright more than a month ago. While the road ahead may be tough, you all have shown me that there are viable … Continue reading

Posted in News | 15 Comments

Project Vega has been canceled

I am very, very sorry to have to say that I am canceling Project Vega. The bottom line is this: In my search to find a publisher, I have discovered that it is going to be extremely difficult, if not … Continue reading

Posted in News | 109 Comments

Vega’s true name – REVEALED!

After 10 months of being codenamed Project Vega (and even longer being known internally as Strike), I’m very pleased to announce the true, permanent name of this game! I was planning on waiting and doing this with a little more … Continue reading

Posted in News | 12 Comments

Strike

… is not the real name of this game. So today I went to see the person who is now my lawyer to discuss several things, including getting the real name for the game codenamed “Project Vega” trademarked so it … Continue reading

Posted in News | 3 Comments

Mechadon – Mapper of the Year!

Just wanted to pass along that Project Vega’s very own Brett “Mechadon” Harrell has won Mapper of the Year in this year’s Cacowards over at Doomworld! He’s been part of a number of large scale projects released this year, such … Continue reading

Posted in News, Screenshots | 8 Comments

Still alive and kickin’!

I just want to make a quick post to let everyone know that in light of recent events over at skulltag.NET (boy does that feel weird to say), everything will continue as normal here (minus the grand “forum copy+paste” threads, … Continue reading

Posted in News | 7 Comments