Category Archives: Screenshots

Posts showcasing screenshots or videos of the project.

Monster Showcase – The Crusher!

Well, the time for our first release is fast approaching! Recently we’ve finished retexturing several of the monsters – none of which getting a bigger facelift than… THE CRUSHER! How much has this thing improved? I wasn’t even comfortable showing … Continue reading

Posted in Game Design, Screenshots, Updates | 3 Comments

New Batch of Screenshots!

As the title suggests, I’m very pleased to showcase a brand new batch of screenshots! We’ve all worked very hard to improve the look over the past several months, and I think it’s paid off. These represent how the pre-order … Continue reading

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Looking for Level Designers

As those of you who follow me on Twitter may know, I’ve been making a huge amount of progress on Wrack’s maps. In roughly a month’s time, I’ve completed the layouts and done the gameplay for almost ALL of episode … Continue reading

Posted in Help Wanted, News, Screenshots | 2 Comments

New Wrack Interview!

As you may recall in our QuakeCon Wrap Up post, I had the pleasure of being interviewed by The Astringent Gaming Journal. I’m very pleased to announce that the interview is now available! In the interview, we discuss several topics, … Continue reading

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Advanced Lighting – Ambient Occlusion

Considering that the Vega pre-order version is getting very close to being done and released, I figure that it’s time to start sharing some of the finer points of the engine/game that I hope you will all get to experience … Continue reading

Posted in Screenshots, Technology | 2 Comments

Merry Christmahanakwanzika!

Well, with the holiday season here, what better to celebrate this time of giving than with a new batch of screenshots! We’ve all been hard at work trying to finish up the alpha of Last Bastion (which is actually getting … Continue reading

Posted in News, Screenshots, Updates | 11 Comments

Hey, An Update!

So, we’ve been getting ready for our very first release! Considering that this project hasn’t exactly been free to produce, my plan is to help raise some money to finish up the first episode with… a 3-map alpha! For something … Continue reading

Posted in Screenshots, Updates | 11 Comments

Resolving Color Issues

Some of you may have noticed something about the level shown at QuakeCon – it was really gray! This was never intentional, and is something we’ve worked on since then. The reason the level was so gray is because before … Continue reading

Posted in Game Design, Screenshots, Updates | 7 Comments

New Last Bastion Interview

As I mentioned previously on my Twitter feed, a camera crew from The Astringent Gaming Journal came by and shot a piece on Last Bastion at QuakeCon. A couple of them had come by before and seen LB in action, … Continue reading

Posted in News, Screenshots | 2 Comments

QuakeCon Wrap Up – And New Shots!

Well, after a great weekend, QuakeCon is over, and we’re all back home. I had a blast this year. It was great getting to meet a bunch of new people and share the latest version of Last Bastion with everyone … Continue reading

Posted in Screenshots, Updates | 16 Comments