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Some of you may have noticed something about the level shown at QuakeCon – it was really gray! This was never intentional, and is something we’ve worked on since then. The reason the level was so gray is because before … Continue reading
As I mentioned previously on my Twitter feed, a camera crew from The Astringent Gaming Journal came by and shot a piece on Last Bastion at QuakeCon. A couple of them had come by before and seen LB in action, … Continue reading
Well, after a great weekend, QuakeCon is over, and we’re all back home. I had a blast this year. It was great getting to meet a bunch of new people and share the latest version of Last Bastion with everyone … Continue reading
Well, I may not be going to QuakeCon, but since I don’t want you all out to dry (and to prove that we actually have been very hard at work and making a lot of progress!), I’ve decided to give … Continue reading
The good news just keeps coming! I’m following up release of 12 new screenshots with the only thing better (besides the release of a demo of course) – a video! I’ve put together a video of gameplay footage from the … Continue reading
With the last map in our next demo complete, we’re finally ready to show it off! Here are 12 new screenshots from the 3 maps in the demo we’ll be showing to publishers! Enjoy!
This past week I’ve been working on the second redone map for our publishing demo. It’s been coming along great, but along the way, I’ve hit a snag or two. A couple of areas… no matter what I tried, I … Continue reading
So a few days ago, I posted some screenshots of a new map I’ve been working on. It’s come to my attention that there are some problems with the shots, including: They’re pretty dark Some of the texturing/architecture is pretty … Continue reading
Happy new year, everyone! I hope you all had a good time celebrating the start of a new year decade! What better way to kick things off than with some screenshots! A couple of days ago, I began to remake … Continue reading
Just wanted to pass along that Project Vega’s very own Brett “Mechadon” Harrell has won Mapper of the Year in this year’s Cacowards over at Doomworld! He’s been part of a number of large scale projects released this year, such … Continue reading