Category Archives: Updates

Posts showcasing progress with the project.

Speed Runs and Score… Funs?

Following on the heels of last week’s article on Wrack’s super-mega-awesomepants features, I thought it’d be great to talk about another one of them – Wrack’s Time Attack and Score Attack modes! These are two special modes designed each with … Continue reading

Posted in Technology, Updates | 1 Comment

The Enemy of Good

Have you ever refused to do something because you couldn’t do it perfectly? There’s a proverb by Voltaire that says “Perfect is the enemy of good”. Basically, you can let yourself get so paralyzed by the thought of having to … Continue reading

Posted in Game Design, Updates | Leave a comment

Monster Showcase – The Crusher!

Well, the time for our first release is fast approaching! Recently we’ve finished retexturing several of the monsters – none of which getting a bigger facelift than… THE CRUSHER! How much has this thing improved? I wasn’t even comfortable showing … Continue reading

Posted in Game Design, Screenshots, Updates | 3 Comments

Progress Update – 02/12

An update?! WHAT?! Okay, so maybe I’m not the best person ever at posting regular progress updates. I resolve to do a better job of that. It’s not exactly the first of the year, but dammit, I can make a … Continue reading

Posted in Updates | 1 Comment

New Batch of Screenshots!

As the title suggests, I’m very pleased to showcase a brand new batch of screenshots! We’ve all worked very hard to improve the look over the past several months, and I think it’s paid off. These represent how the pre-order … Continue reading

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New Wrack Interview!

As you may recall in our QuakeCon Wrap Up post, I had the pleasure of being interviewed by The Astringent Gaming Journal. I’m very pleased to announce that the interview is now available! In the interview, we discuss several topics, … Continue reading

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New Music! New Sounds! New Car!

Okay, so I lied about the car part (I’m not Oprah, people)… but everything else is true! So as it turns out, the trailer didn’t do a very good job at showing off one of the most awesome things about … Continue reading

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Last Bastion Is No More

… the name “Last Bastion”, that is! To avoid confusion with another game that’s coming out sometime soon, we’ll be dropping the name “Last Bastion” (which – let’s face it – a lot of people didn’t care for anyway!). I … Continue reading

Posted in News, Updates | 7 Comments

Merry Christmahanakwanzika!

Well, with the holiday season here, what better to celebrate this time of giving than with a new batch of screenshots! We’ve all been hard at work trying to finish up the alpha of Last Bastion (which is actually getting … Continue reading

Posted in News, Screenshots, Updates | 11 Comments

Hey, An Update!

So, we’ve been getting ready for our very first release! Considering that this project hasn’t exactly been free to produce, my plan is to help raise some money to finish up the first episode with… a 3-map alpha! For something … Continue reading

Posted in Screenshots, Updates | 11 Comments