Category Archives: Updates

Posts showcasing progress with the project.

New Batch of Screenshots!

As the title suggests, I’m very pleased to showcase a brand new batch of screenshots! We’ve all worked very hard to improve the look over the past several months, and I think it’s paid off. These represent how the pre-order … Continue reading

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New Wrack Interview!

As you may recall in our QuakeCon Wrap Up post, I had the pleasure of being interviewed by The Astringent Gaming Journal. I’m very pleased to announce that the interview is now available! In the interview, we discuss several topics, … Continue reading

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New Music! New Sounds! New Car!

Okay, so I lied about the car part (I’m not Oprah, people)… but everything else is true! So as it turns out, the trailer didn’t do a very good job at showing off one of the most awesome things about … Continue reading

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Last Bastion Is No More

… the name “Last Bastion”, that is! To avoid confusion with another game that’s coming out sometime soon, we’ll be dropping the name “Last Bastion” (which – let’s face it – a lot of people didn’t care for anyway!). I … Continue reading

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Merry Christmahanakwanzika!

Well, with the holiday season here, what better to celebrate this time of giving than with a new batch of screenshots! We’ve all been hard at work trying to finish up the alpha of Last Bastion (which is actually getting … Continue reading

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Hey, An Update!

So, we’ve been getting ready for our very first release! Considering that this project hasn’t exactly been free to produce, my plan is to help raise some money to finish up the first episode with… a 3-map alpha! For something … Continue reading

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Resolving Color Issues

Some of you may have noticed something about the level shown at QuakeCon – it was really gray! This was never intentional, and is something we’ve worked on since then. The reason the level was so gray is because before … Continue reading

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QuakeCon Wrap Up – And New Shots!

Well, after a great weekend, QuakeCon is over, and we’re all back home. I had a blast this year. It was great getting to meet a bunch of new people and share the latest version of Last Bastion with everyone … Continue reading

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One Screenshot

Well, I may not be going to QuakeCon, but since I don’t want you all out to dry (and to prove that we actually have been very hard at work and making a lot of progress!), I’ve decided to give … Continue reading

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Progress Update – 03/10

Things have been running pretty smoothly lately. What little programming work there’s been left to do by me is getting done, the design docs have gotten more planned out, and we’re slowly but surely finding the right people for this … Continue reading

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