Category Archives: Updates
Resolving Color Issues
Some of you may have noticed something about the level shown at QuakeCon – it was really gray! This was never intentional, and is something we’ve worked on since then. The reason the level was so gray is because before … Continue reading
QuakeCon Wrap Up – And New Shots!
Well, after a great weekend, QuakeCon is over, and we’re all back home. I had a blast this year. It was great getting to meet a bunch of new people and share the latest version of Last Bastion with everyone … Continue reading
One Screenshot
Well, I may not be going to QuakeCon, but since I don’t want you all out to dry (and to prove that we actually have been very hard at work and making a lot of progress!), I’ve decided to give … Continue reading
Progress Update – 03/10
Things have been running pretty smoothly lately. What little programming work there’s been left to do by me is getting done, the design docs have gotten more planned out, and we’re slowly but surely finding the right people for this … Continue reading
New Vega Screenshots!
With the last map in our next demo complete, we’re finally ready to show it off! Here are 12 new screenshots from the 3 maps in the demo we’ll be showing to publishers! Enjoy!
Happy 1/1/10 – Redux!
So a few days ago, I posted some screenshots of a new map I’ve been working on. It’s come to my attention that there are some problems with the shots, including: They’re pretty dark Some of the texturing/architecture is pretty … Continue reading
Happy 1/01/10!
Happy new year, everyone! I hope you all had a good time celebrating the start of a new year decade! What better way to kick things off than with some screenshots! A couple of days ago, I began to remake … Continue reading
Hiring Bonanza
Things have really been going well lately. Over the past couple weeks, we’ve really been firing on all cylinders. No doubt you’ve all seen the screenshots of Mechadon’s latest map (pretty, eh?)! But he’s not the only one who’s been … Continue reading
New phase – new look!
Things have been pretty quiet from us since QuakeCon. What’s the deal with that? Were we all wiped out in a cataclysmic rain of fire? Were we enslaved and working in the coal mines? Are we all too busy playing … Continue reading
Gearing up for QuakeCon
With just a little over two weeks to go until QuakeCon, we’re all busy ripping our hair out finishing up our demo for QuakeCon. While things have been going well for the most part, I want to offer a word … Continue reading



