After eight years and two games, Final Boss Entertainment is closing.
First, I want to thank those of you who’ve supported us as we’ve tried to bring you games that not only look and feel great to play, but have great design behind them to keep you coming back again and again, and leave you wanting more. Whether you’ve been on board since the Skulltag days, or more recently with Exoverse… thank you! You’ve been great, and it means a lot.
Unfortunately, I’ve been unable to attract enough great people like you. The landscape has become very crowded in recent years, and despite our skills as game developers increasing dramatically, I’ve been unable to get the attention of both content creators, and fans. Without adequate reviews, videos, streams, and fans… we cannot survive, which is where we find ourselves today.
I’m very proud of what we were able to create. My years working on Wrack were some of my best. It felt like the beginning of something great. We built our own engine and level editor and learned a ton about game development in a very short period of time. We even made new friends! Even though development of Exoverse didn’t go as smoothly, I still learned an incredible amount – thanks in part to the talented people I got to work with.
I genuinely hope you find some great games to play, and that they touch your life as much as games have touched mine. Making great games has been all I’ve wanted to do my entire life. Now, I’ll have to find something else to do with the rest of it.
Take care, and enjoy.