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Thread: WrackEd Tutorials

  1. #1
    Administrator Carnevil's Avatar
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    WrackEd Tutorials

    Welcome to the series of tutorials on WrackEd, the Wrack level editor! My hope is that these tutorials will show you how to use all of the various aspects of WrackEd, as well as some nifty tricks to help make your editing experience faster and more enjoyable.

    If you have any requests or questions, feel free to post them!

    WrackEd Tutorial #1 - Getting Started
    WrackEd Tutorial #2 - The Basics
    WrackEd Tutorial #3 - Basic Visuals

    Here's a video of the first tutorial:

  2. #2
    This is all I can think of so far.
    Requests:

    The Basics (Part 2)
    Doors, Elevators, Grouping Prisms, Sector(or whatever you call it) lighting.

    Advanced Tricks
    Moving floors, Boss battles.

  3. #3
    I haven't watched #2 all the way yet, but I have to say I'm not really crazy about what it takes to enter and leave camera control for the 3d view port. Is there a way to make it enter and leave camera mode with one button rather than escape and enter? Its kind of a hassle moving hand to opposite ends of the keyboard to enter and leave the camera. Ideally i'd like to be able to toggle it with middle mouse button, but at the very least having it tied to one key would be very nice.

  4. #4
    Junior Member Sychonaut's Avatar
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    I can't wait to get my hands on the editor!

    It looks very solid and it seems some very nice levels and structures could be created if you put the effort in.
    Bender gonna get you hiiigh!

  5. #5
    Carn, perhaps you should make an indepth tutorial for advanced users. Get dat head start

  6. #6
    Member Lunick's Avatar
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    Quote Originally Posted by Josse View Post
    Carn, perhaps you should make an indepth tutorial for advanced users. Get dat head start
    You can't start the advanced without learning the basics first.
    Hey there, I'm Lunick.

  7. #7
    Administrator Carnevil's Avatar
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    Just put up tutorial #3! This one covers basic visual stuff, like texturing, lighting, and lightmapping. After watching it, you should have a grasp on how texturing and lighting works in maps, and hopefully be able to do it for yourself! Enjoy!

    WrackEd Tutorial #3 - Basic Visuals

  8. #8
    Now everyone's maps will look a lot nicer.

    I might remake E1M1 of Wolf3D after I learn how to make doors.

  9. #9
    Administrator Carnevil's Avatar
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    That will be the next tutorial

  10. #10
    Figured most of this out myself, didn't realize I could change the lightmap resolution/shadows and just assumed my map didn't look as good as the official ones because I only had a few test light objects and was relying on face lighting for the time being.

    I'm surprised you don't use prism mode more often. Is that something you're just doing for the tutorials, or how you map normally? I've been trying to use prisms any time I'm drawing something squarish that is going to have more than two or three faces exposed. It seems to save a lot of time for me, compared to doing faces manually, even with copy and paste.

  11. #11
    Administrator Carnevil's Avatar
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    Looking back on that, I probably should have used prisms a lot more. All 4 little "sectors" coming off of the main room could have easily been made with a prism, along with the ceiling "sector" and the light. I don't use them as much as I should, but I think for the purpose of this video where I'm really trying to show all the nitty gritty, it's fine to take a bit longer approach so more can be shown and you have more time to digest everything.

    When I go from paper -> editor, I definitely go 100% prisms. When I'm doing hardcore detail, I tend to go more with individual faces. I'm not saying that it's correct or the best thing to do - it's just what I find myself doing. I certainly expect others to have different (and better) methods. Sounds like you're doing a good job of figuring things out though all on your own! Can't wait to see what you come up with!

  12. #12
    Administrator Carnevil's Avatar
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    Quote Originally Posted by Captain Xavious View Post
    I haven't watched #2 all the way yet, but I have to say I'm not really crazy about what it takes to enter and leave camera control for the 3d view port. Is there a way to make it enter and leave camera mode with one button rather than escape and enter? Its kind of a hassle moving hand to opposite ends of the keyboard to enter and leave the camera. Ideally i'd like to be able to toggle it with middle mouse button, but at the very least having it tied to one key would be very nice.
    As I'm working on a map now, I just got to thinking about this, and I realized that I'm using the numpad enter key to do that. I'm taking my right hand off the mouse and hitting it, which is very close to where my hand normally is, so it seems fine for me. (It's pretty similar to picking up my left hand and hitting esc when using WASD controls.) If you're picking up your left hand and hitting the enter key on the main keyboard, I can see how that might be uncomfortable.

  13. #13
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    When are you going to make one on doors, lifts and moving platforms?

  14. #14
    Administrator Carnevil's Avatar
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    I can do that today!

  15. #15
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    Quote Originally Posted by Carnevil View Post
    I can do that today!
    Sweet, thanks!

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