I'm very pleased to announce the release of our very first update!Wrack updates should come (for the most part) on a weekly basis on Mondays. That way, everyone can start their week off right!
Here's what's new in this update:
ADDITIONS/UPGRADES
- Improved the texture on the health bonus.
- Improved the texture on the megahealth (and removed the brightmapped portion of it).
- Added some spinning dynamic lights to E1M1 (before the miniboss fight) and to E1M2 (in the start room).
- Added the model for an upcoming monster (don't spoil it for others please!).
- The boss lifebar now blinks red when the boss/miniboss is damaged.
- Powerups no longer tick down while player's input is frozen.
- Many dynamic lights now work properly with the dormat flag, ActivateObject() and DeactivateObject() mapscript commands, and checkpoints.
- Updated the default key bindings.
FIXES
- Fixed a bug that caused long leaderboards to error out making them unable to be viewed. (NOTE: This was included in the "preorder1" hotfix.)
- Fixed input handling so that extreme mouse input values no longer result in your view turning the opposite direction. (Thanks to Bloax for reporting this.)
- Fixed the door before the boss so that you're always able to open it multiple times on E1M1.
- Fixed a scripting issue that prevented return statements from being used in functions.
So what are you waiting for? Head on over to the download page and get it now!




Wrack updates should come (for the most part) on a weekly basis on Mondays. That way, everyone can start their week off right!
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