Have something for Wrack that you're interested in sharing? Feel free to do so in this thread!
I'll kick things off. Working on E3M5 at the moment. It's not much to look at yet, but it's quite a lot of fun so far!![]()
Have something for Wrack that you're interested in sharing? Feel free to do so in this thread!
I'll kick things off. Working on E3M5 at the moment. It's not much to look at yet, but it's quite a lot of fun so far!![]()
So kind of like the ZDoom Forums' thread except Wrack only? :P
I think those sorts of threads exist all over, but more or less, yes :P
A slightly different way of "spawning" a crusher.
crushercrane.png
I'm meant to be working on my Industrial Complex map, but I keep getting sidetracked by videogames. :|
http://www.steamcommunity.com/id/daylecman - Feel free to add me.
I already said on IRC but that texture set is awesome!
Hey there, I'm Lunick.
wow interesting texture design in E1M4 I hope this will be available soon for play![]()
Simón Carreño
Administrator, Co-Founder & Game Designer at HeXentic Games
The new textures look really nice. Some more variation to take advantage off. What I really need are some grass, gravel and rock type textures. They would help me very much.
E3M5 looks interesting Carn. Looking good.
Myself, I'm still slowly working on my Infiltration map. Havn't done much recently but check out the thread for some screenshoots.
Bender gonna get you hiiigh!
I'm making map01 from DOOM II. I can't finish it though because I don't know how to script switches. Wish it was like DOOM Builder where you just made things the same tag..
Well, I finally got my greedy hands on the WrackEditor
I think most gamers will recognize the first screenshot below from an oldie but goodie
d3d1.1.jpg d3d1.2.jpg
I'm used to working in HammerWE which has a different way of doing things. I've played with the editor for a couple of hours now and still getting used to the games texture set and feel but setting up geometry has never been easier. I'm having some trouble understanding some of the more advanced features such as (sliding) doors, moving platforms, skyboxes and just a general understanding of how the triggers and flags work. It would be great if someone could point me in the right direction![]()