Part of the reason for the whole episode system in Wrack is to essentially do that: Break a complete gaming experience into pieces about as long as a movie (though Wrack episodes have ended up being longer) so that you could sit down and play through an entire episode in a sitting - and hopefully REPLAY it multiple times. I don't know how much people would actually do that nowadays with so much else to do (and a lot of people seem to be unwilling to replay through something like Wrack, which is pretty sad because it's loads of fun), but that was certainly the idea behind episodes.
And actually, playing through Final Fantasy XIII and XIII-2 is what prompted me to write that post in the first place. Their length is such a goddamn contrivance - there's so much padding it's ridiculous, and I hate it. I think people's time is valuable, and it shouldn't be wasted on boring mechanics to make the game take more time to complete. It doesn't make the game any more fun - it just makes it more annoying and gives them something to brag about in terms of hours typically required to complete it (which in and of itself is just silly). Wrack doesn't do anything of the sort. We're trying to make every second of the game fun, and feel that there's more than enough content there to keep people entertained for a long time without having to do anything artificial to extend its length.





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