Not much I want to put here yet. But Doombringer is planned to become the insane single player FPS that I've always wanted to play myself. Hopefully I will manage to make that crazy experience I am envisioning.
This thread will serve as a bit of a development diary. So far I've only started working on the visual design of the game. Since Doombringer is a game centered around the player character. I decided to start off by building the character and then letting his characteristics color the rest of the game.
So far I've only spent an hour modeling the base mesh for the body. Stay tuned for more.