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Thread: WIP - Doombringer - an high octane FPS cavalcade using the Wrack game engine.

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    WIP - Doombringer - an high octane FPS cavalcade using the Wrack game engine.



    Not much I want to put here yet. But Doombringer is planned to become the insane single player FPS that I've always wanted to play myself. Hopefully I will manage to make that crazy experience I am envisioning.

    This thread will serve as a bit of a development diary. So far I've only started working on the visual design of the game. Since Doombringer is a game centered around the player character. I decided to start off by building the character and then letting his characteristics color the rest of the game.

    So far I've only spent an hour modeling the base mesh for the body. Stay tuned for more.

    http://www.doglike.org/doombringer/Doombringer1.png
    Last edited by kristus; 09-08-2012 at 06:20 PM.

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    Member The Doom Freak's Avatar
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    6 TREEEEEEELLION POLYGONS!

    Hooray for mudbox though!

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  6. #6
    Administrator Carnevil's Avatar
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    Looking great!

  7. #7
    Thanks.
    Testing a bit with animated models.
    http://www.doglike.org/doombringer/G...ngame_test.png

  8. #8
    It is crazy what you can do nowadays with home computers.

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  10. #10
    Junior Member JEmmaB's Avatar
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    Very nice screens!
    "Beware the lollipop of mediocrity; lick it once and you'll suck forever." -Brian Wilson
    [WPC] Wolf Pack Clan

  11. #11
    Ok, this is a kind of silly update but behold, the first screenshot of Doombringer (Alpha Build 1)
    http://www.doglike.org/doombringer/D...ger_Alpha1.png

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  13. #13
    Administrator Carnevil's Avatar
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    Oh no! Part of Kain's hand is missing!

    Looks great, though! Neat looking weapon!

  14. #14
    Yeah. for some reason the model I borrowed for the test was split in a million little pieces. So some of his hand followed when I removed the old gun.

  15. #15
    Gatling gun low poly with UV map and Normalmap is ready.
    http://www.doglike.org/doombringer/G..._Normalmap.png

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