After eight years and two games, Final Boss Entertainment is closing. First, I want to thank those of you who’ve supported us as we’ve tried to bring you games that not only look and feel great to play, but have great design behind them to keep you coming back again and again, and leave you […]
One of the biggest problem areas of Wrack was certainly the weapons. Not only were there not that many of them (count ’em, five!), but for the most part, they were fairly run-of-the-mill weapons that weren’t very interesting. On top of that, they weren’t that satisfying to use, had animation issues… well, you get the […]
That’s right! We took our engine back behind the barn, and… wait, no! That’s not what I meant! Last time I mentioned briefly that we had begun using the Bullet Physics engine for Exoverse, and this time I wanted to expand a little bit on what that means. For those who don’t know, Wrack didn’t […]
For those who don’t know, both Wrack and Exoverse are using the same engine written from scratch – most likely because I have no life. But, is it really a custom engine, though? After all, it’s using a graphics library that I didn’t write (DirectX). It’s also using an audio library that I didn’t write […]
Greetings once again! Things are rolling right along with Exoverse, so let’s go over some of the neat things we’ve been up to in September. First, we’re nearing completion of our first batch of monsters. We’ve currently got 9 monsters (which you can see here) that have all been sketched, and are nearly completed in […]
… I really have to work on making these titles less wordy. Anyway, we’ve done another month of work on Exoverse, and wow, what a difference it’s made! The game is really taking shape, and that’s pretty exciting. I really love the way things are going. So let’s talk about some of what we’ve been […]
We’ve had a hell of a June – and it’s not even over yet! It’s been one of the busiest months in the project’s existence, and they’re only going to get busier and more exciting from here on out. So, may as well start sharing some monthly updates with you. What a great way to […]
I think most of us have had fun playing a game online with others recently. Multiplayer is something that’s become pretty mainstream since the early to mid-2000s with things like XBox Live, Battle.net, Steam, etc. Some games are now entirely multiplayer-based, and many prominent games, in addition to their single player campaigns, provide great multiplayer […]
I’d like to officially welcome everyone to our new site! If you saw the older version of the site (which still exists) used for Wrack, you probably notice things looking quite a bit different. If you’re new to the site, hopefully things look nice and you can find your way around – even on your […]
Yesterday we wrapped up our first ever Kickstarter campaign. It was for the funding of Wrack: Starfall itself, and was the first time we were showing off our new game. So, obviously it was pretty exciting for us all. A lot of you really liked what you saw and were extremely supportive of the project […]