QuakeCon is go!

We’re almost there! In roughly 24 hours, I’ll be departing to QuakeCon to show off Project Vega in public for the first time. The demo is ready (though it may still be spruced up some more in the mean time), and I’m very pleased with how it’s turned out. We’ll all worked very hard on it, and it’s paid off. I’m really proud of the job everyone’s done on it!

The demo is a fully playable. It shouldn’t be too much different than playing some pretty basic Doom maps (though hopefully this looks a whole hell of a lot better!). While small in scope and using textures from UT2K4 for placeholders, the demo ought to be a fairly good representation of what I expect the final product to be, both visually and from a gameplay standpoint. Granted, it won’t be a perfect representation (the second map is a gothic map), but… you get the idea.

We all know what our goals were for the QuakeCon demo. So what did we actually finish? What can you look for in this demo of a nowhere near complete game? Here’s what you can expect:

  • Four all-new monsters, including the sentry, turret, and crawler!
  • Three brand new playable maps (along with some bonus maps)!
  • Two usable weapons – the pistol and double-barreled shotgun!
  • Much, much more that doesn’t fit this nice bulleted format!

I hope as many of you all come by and check it out as possible. I’ll try to get a spot with the rest of the Skulltaggers, so we should all be easy to find.

Anyway, I know you’re all sick of me talking and just want to look at screenshots, and hey, who am I to deny you screenshots? So here you go – one screenshot of each map in the demo. Enjoy :)

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See you all at QuakeCon! Be sure to post up if you’re going and we can expect you there!

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2 Responses to QuakeCon is go!

  1. DS201 says:

    Looks great sofar, good job

  2. Aalexanderrr says:

    Ow yeah awesome! I really like last pic. Great job! :-D

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