An update?! WHAT?!
Okay, so maybe I’m not the best person ever at posting regular progress updates. I resolve to do a better job of that. It’s not exactly the first of the year, but dammit, I can make a resolution anyway! I had been keeping quiet because I thought our first release was imminent, but for the first time in the history of mankind, something’s taken longer than expected. So, I figure instead of delaying any sort of news because “We’re SO close! Just wait!”, I may as well just post already – lest this silence go on for much longer.
Anyway, let’s get on with the updates – delivered to you in convenient bullet format!
- The pre-order release is basically done! We’re in the last phase of the design process, which is the music/sound part. To properly make music and sound for something, you really have to do everything else (concept sketch/model/texture/animate) for something first, otherwise it won’t fit properly (plus, in the case of sounds, sync properly with the animation). Thankfully, the man himself Bobby Prince is working on this, so as you can imagine, things are coming along very smoothly!
- The first level is being redone. After coming across a pretty awesome Sequelitis video by egoraptor, I realized that while our first level does a fairly good job of introducing Wrack, it could do a much better job. This shouldn’t delay our first release at all. If it makes it, great! If not, it will be included in a later update.
- Time Attack and Score Attack mode are finished! In my QuakeCon interview, I talk about how not only will your times/scores be recorded on a leaderboard, but your replay will also be sent allowing everyone else to watch your amazing feat! Well, I’m pleased to say that it’s finally a reality, and will be part of the very first release!
- I’m working on having the logo recolored. I was never totally happy with how it was colored, so I’m going to try to have that fixed up. Yes, I know – I am very picky.